VeSIM VR - Submarine - 1 week Prototype
Unity
Underwater Explorer Vehicle Sim
Concept
A VR Vehicle Simulation - this first iteration will focus on driving a submarine
![](https://static.fabrik.io/1pgg/e127e71e749b303a.png?lossless=1&w=3840&h=5120&fit=max&s=0c1c72e369e9640244db180880310042)
In this limited version, you will be introduced to some of the basic elements of submarine navigation, controlling depth, torque and acceleration
Features :
A simple game mechanics allow you to follow along a path made by bubble circles
![](https://static.fabrik.io/1pgg/8ba7c2ad91a72aab.png?lossless=1&w=3840&h=5120&fit=max&s=a8214e162ed802ef8e0217d4414da408)
Basic cockpit displays : minimap with Submarine Cockpit 3Dview
![](https://static.fabrik.io/1pgg/453a210a88a7d173.png?lossless=1&w=3840&h=5120&fit=max&s=fe0505661c9217691a9eefe6aae3eef5)
Waypoint system for whale swimming path
![](https://static.fabrik.io/1pgg/e45a581c3c595b68.png?lossless=1&w=3840&h=5120&fit=max&s=3cdd21c195458b94c663de8c1ae11489)
Current Controls are done with controllers thumbsticks ( see next step for a roadmap)
Next Step
Physics controls ( using the joystick and throttle handles)
![](https://static.fabrik.io/1pgg/40a236c012290546.png?lossless=1&w=3840&h=5120&fit=max&s=ecdbc03d0f5c764cf52bcd7d29746767)
Despite trying all possible configurations of configurable joints i never succeeded in stabilizing enough the commands so that if will aloow driving smoothly - see config screenshot above & video below
Research
https://sciencing.com/what-specific-gravity-water-4675094.html
https://science.howstuffworks.com/transport/engines-equipment/submarine1.htm
Video(s)
Git Repository Link
https://github.com/sikaar/XRB_Prototyping_003_SikaarKeita_Week3
Credits
3D Models : Unity Asset Store - Underwater_FX / HiRezSpaceshipsCreatorFree / Humpback WhaleVeSim V
Audio : Bensound - Unity Asset Store - Underwater_FX
Packages : Unity Asset Store - Waypoints Free for Whale navigation